vrijdag 28 september 2012

Blood, guts, demons, torture...

I haven't got much to say about this image. It all went smooth till it was 90%, then i stopped working on it for some reason. Maybe i wanted it to be more than it became. I finished it to finish it. Some day a true action piece of this kind will emerge...dynamic poses, flying guts, splattering blood and expressions in the faces of the tortured. At least the demon is already enjoying it : )

donderdag 27 september 2012

The Witch

Finished, and almost the way i wanted it to turn out. Dark, green, foggy, but a little less detail in the background than i would have liked. I still need to work on my environments. My next piece should have improvements there.

zondag 16 september 2012

500

My project (which i haven't given any official name yet) is beginning to take on a solid shape. Storyline and concepts are slowly getting in place. For the last couple of months i've been sorting out every drawing i ever made that could lead to inspiration for my project. Today i was glad and proud to have scanned the 500th piece which is probably the last one. I hope this database of inspiration will be used often, it seems i had more than one good idea when i was younger. Everything is now decently put in stock and now the creativity and the sorting can begin. When i was going through all of that older stuff i came across this witch and i became tempted to make a copy of it with modern age tools. I redrew the whole thing in the exact same pose because i really like how motivated she's pursuing... well...who knows what.


I can't exactly remember when i first made this, i never really kept the date on drawings. Good thing the computer now does this for us. So what i'm trying to achieve is a dark (as usual) swamplike environment that she's crossing hunting down her target (which i'm gonna leave out). It is a She, but i want her to have some manlike features, strong arms and an evil grin. I hope to get the poisonous look later on when i'm doing the color adjustments. I'll post the final image when it's done.

donderdag 13 september 2012

Game Project


A while ago i had the pleasure of doing most of the artwork for a game called Deadly Dungeons for the android. The project was in the more than capable hands of Jacob Ensign. For this game i did the texturing, concepts for monsters, items, interface and skillbuttons. I had a lot of fun working on this beauty, there was a nice and steady workflow, great communication and tasks where well within my range of skills. I would be more than happy to take on another project like this. Site:

http://www.deadlydungeons.com/

dinsdag 11 september 2012


A speedpainting where i tried to keep my brushsize large for the most part. My goal here was to not get into details and keep it as intuitive as possible. Blocking in shapes, light it, minor details, done.

maandag 10 september 2012

Debut


I'm gonna try not to ramble too much about my personal feelings and experiences here in this blog that don't relate to art. My hope is that people will come here for art and that little bit of extra info. I'm not a good writer anyway so i'll keep it short and simple. I will however try to describe my work or how it came to be.

The image above started out as a minor sketch with arms that changed into spikes and bones that later on transformed into the beaks that they are now. I've put it up here because i really like how it turned out. This concept may end up in my personal project after all, but more on that later.